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Top 10 Colorless Card Draw in Commander

  • September 30, 2024
  • Brian McCormick
The One Ring mtg card artwork
Artwork by Veli Nyström
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Ready to upgrade your Commander deck with the best artifact and colorless card draw options in Magic: The Gathering? You’ve come to the right place!

If you’re not running Dimir colors in Commander, you’re likely starting at a disadvantage when it comes to card draw. Thankfully, there are quite a few colorless artifacts that offer extremely powerful card draw. These artifacts are sure to improve your white, green, and red decks, and some are even powerful upgrades for blue and black decks as well.

For this list, we’ve selected cards that can fit into virtually any deck or, at the very least, work well in broad strategies, such as go-wide decks, creature-based decks, combo decks, and more.

With that in mind, here is our list of the Top 10 Best Colorless Card Draw to Upgrade Your Commander Deck in MTG:

#1 The One Ring

The One Ring

The One Ring is the best universal colorless draw card in Commander. It requires nothing special to be playable and gives a lot in return. How this card isn’t in black is beyond me. Red, white, and green decks weren’t meant to have access to this kind of card draw.

If you want to maximize The One Ring’s potential, pair it with cards that untap artifacts, such as Unwinding Clock, or draw your entire deck with Mind Over Matter.

#2 Skullclamp

Skullclamp

Skullclamp is the best card draw option for token and go-wide Commander decks. Not only is it the best card draw, but it’s also likely the best card in your entire deck. If you’re not playing it, you’re missing out on one of the best reasons to run token strategies!

#3 Scroll Rack

Scroll Rack

Scroll Rack is a lesser-known card draw artifact originally printed in Tempest in 1997. Old-time MTG players know it well, as it was part of the deck that won the 1998 World Championship, piloted by Brian Selden.

Scroll Rack essentially lets you wheel yourself a new hand equal to the number of cards in your hand. The original cards end up back on top of your library, similar to Brainstorm. Pair this with fetch lands or cards like Land Tax that both shuffle and draw more cards to create massive value.

#4 Sensei’s Divining Top

Sensei's Divining Top original Kamigawa printing

I generally don’t play Sensei’s Divining Top because it can slow down the game, but that doesn’t mean you shouldn’t. Decks in Red or White are severely lacking in card draw, and Divining Top can make a huge difference.

The best way to play Sensei’s Divining Top is with cards that care about what’s on top of your library, such as Descendants’ Path.

#5 Memory Jar

Memory Jar FTV version mtg

Memory Jar is all about jumpstarting your combo and pushing towards victory. Use it to refresh your hand with a new seven cards and keep the dream alive.

#6 Mask of Memory

Mask of Memory

Mask of Memory is a sometimes underrated performer in creature-based decks. If you connect twice with it, you’ll draw 4 cards and discard 2 for just 3 colorless mana. That’s at least 1 mana cheaper than most cards with similar effects. The fact that you can spread out the mana cost over different turns makes it even more versatile.

#7 Palantír of Orthanc

Palantír of Orthanc

Palantír of Orthanc is my go-to draw card for reanimator decks. You always get to scry 2 and then you’ll draw cards or put stuff in the bin. Plus your opponent will be paying the price to do so.

#8 Mind’s Eye

Mind's Eye battlebond printing

Mind’s Eye has been a Commander staple since the early days of EDH. If you have the mana, you’ll easily draw 4 or more cards per turn cycle. Pair it with cards that give you extra mana during your opponents’ turns, like Wilderness Reclamation, to really go off.

#9 Well of Lost Dreams

Well of Lost Dreams

For all those white and black decks, and the occasional green deck, that gains life in a meaningful way, there’s Well of Lost Dreams. In the right deck, it’s not uncommon to draw 3 or more cards per turn.

The initial mana cost to get Well of Lost Dreams going is a little steep, which makes it better suited for more casual pods where you have enough turns for it to make an impact.

#10 Alhammarret’s Archive

Alhammarret's Archive

Alhammarret’s Archive is also intended for lifegain decks, although you could run it in a deck that benefits from drawing cards on your opponent’s turns.

To get Alhammarret’s Archive truly effective, pair it with virtually any other draw cards, and you’ll be off to the races.

That’s it for our list of the top 10 colorless or artifact draw cards in MTG for Commander and EDH!

If you’re looking for other strong colorless cards to run in your Commander deck, I recommend reading out list on The Best Equipment Cards in Commander.

READ MORE: The Best White Card Draw in Commander

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Brian McCormick
Brian McCormick

Brian McCormick, an avid Magic: The Gathering player since the release of Mercadian Masques in 1999, began writing about the game in 2015. In July 2023, he founded MTG Insider. His love for MTG and all things fantasy & sci-fi previously led him to co-found MTGRocks.com and Epicstream.com.

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